In that way, was there a challenge in going to the longer form? That presents its own obstacles, but was that a thing you found daunting?
It was incredibly daunting, but I had done three backyard features off the smell of an oily rag leading up to it over the last ten years. I had already experimented and given it a shot, because you have nothing to lose, everyone was working for free out of the kindness of their own hearts, just testing the waters, finding what it takes to tell a long form story. So I’d done it three times by the time we got to These Final Hours but it did feel very much like doing it all again. Because that’s how you feel with every film I guess. Subconsciously it must of helped a lot, yet being on set, day one, it all counted for nothing. It was just “wow, I really hope we don’t fuck this up.”
So what were the main challenges in getting it off the ground? What was the biggest obstacle you found, that once you overcame it, it was all downhill from there?
I think like anyone, writing is just such a… who would want to write anything? It’s so painful and so horrible, and you’ve really got to have a thick skin and be passionate enough to listen to the naysayers, and take on board what they have to say, but also stick to your guns. The early drafts of These Final Hours, I would say I didn’t get the encouragement from the people employed to tell you what’s wrong with the script and say maybe you could try this, this and this. It really was hammered and I really felt like “Oh my god, maybe there is nothing here. Maybe I’ve got it wrong again. Maybe it’s back to the drawing board.” And I really could have given it all away at a certain point, but then when we got into Springboard, a completely different set of eyes and a different set of people read the same exact material and said “hang on, there’s something really good here, it’s not right yet, but stick with this.” For me it was about that encouragement and deep down knowing that I thought that there was something there with the script. But then having the right people who could teach me the right set of skills to fix my own script, that was a real game changer. I would say that the Springboard process and Jonathan Rawlonson and Simon Van de Board, they really smacked the script upside the head, but in the best possible way. I learned so much through that workshop about something I’d been doing a lot, writing but looking at it in a new way.
What sort of ways were that? Can you go into a bit more detail about what they were focusing on?
The thing is it was nothing new. I’d read a couple of the screenwriting books, but at the end of the day, I really just write on instinct and then try and fix it after the vomit draft stage, and they really came in with a really simple formula, of breaking your film down into eight short films, eight sequences and making sure everyone of those sequences needs an active question from your main character; Will James leave his girlfriend?, will James go to the party?, will James help the little girl? And I realised these things were subconsciously in the script, I just had to really make them clearer, to make the audience sit there, understanding that there’s always gonna be that very active question - there is something on the screen happening and that is the immersive part of it. They’re really rooting for this guy and from one of those eight shorts to the next, that make up the entire film. It might not work for everyone’s script but for our particular story the process actually really did line up nicely. They just really simplified the craft of trying to write a screenplay.
So what was your relationship like with your producer, Liz Kearney, in terms of how that evolved over time and then even to the financiers? How were you able to carry the conviction that you had something great and you could get all the funding you required to make it happen?
The good thing about Liz is that we were friends before we worked together as a director/producer, so I really kind of trusted her when we decided to start working together this way. We’d worked together on other things, other scripts we were getting developed and falling apart. But this one was good, because we’d been through all of that together, we’d been through these development workshops, and we’d thought we had something and we didn’t. So we’d been from the highest of highs to the lowest of lows. With this one, when it really stuck and was starting to take better shape, you know, it really galvanised us, and we thought “you know what? Finally, we might actually have something here worth telling!” and that was exciting, because we had done the hard yards together the years previous, it was great. We’d come through the ranks together and yeah, finding a good producer is so hard. It isn't the easiest thing in the world to find and having someone you can trust is such an important part of it. And having someone that can tell you when they think something's shit, and why, is also so important. Us making our first film 'for realizes' with a proper budget and everything, we definitely learned so much through making this movie and I really couldn't have done it without her.
And what were the hardest things in terms of the actual production itself? As a director, what was challenging you the most when you got on set?
Just the day to day battle. We only had 25 days and trying to pull of a convincing end of the world, look and feel, and it was making sure that everyone was on the same page. We just didn't have time to fuck around. We didn't have time to not be a strong unit, working towards the same goal. Luckily we just had them. We just managed to put together an amazing cast and crew. Just looking at the cast, using the little girl and Gary from the short in the feature again was like a great dress rehearsal, and to meet her on that short and go "Oh my god, this is a child prodigy, how could we not cast her in the feature?". Then getting Nathan Phillips, we cast it all around Australia and we never expected it to be him playing James, but his audition absolutely blew me away. Again, when people absolutely demand that you cast them by just showing you what they can do, who are you to say no? He absolutely got the character. It was a perfect match. Having the two together to bouncy off each other, you never know how it's going to go; child actor and your leading man, but he was so encouraging of her and they just bonded so well. He's just got such a big heart, especially with kids. If we had an arsehole playing the lead with all these things he's gotta do with this little girl, someone who didn't have that compassion or that ability to just be there for her, it could have backfired horribly. But the two of them got on like a house on fire and it's one of those situations where you can't imagine anyone else playing those characters, and then you back it up with all the supporting actors who appear in the film. I still look back and think "How the hell did we get such an awesome cast?" Everyone blew me away and were so much more experienced than me. To have Dan Henshall, Sarah Snook, Catherine Beck, Jess de Gouw and Lynette Curran, was amazing to have that cast.
In getting your words on their feet, was there a big rehearsal period leading up to the film? How did that evolve, and how did you work with them?
There wasn't really too much time. I had a couple of days with Nathan getting to meet Angourie for the first time, and we'd go out to lunch, then back to the office and we'd run through a few scenes, just basic line reading, just talking about the scene and whatnot. We did a little bit of rehearsal, but I didn't want to overcook anything for Nathan's sake. If anything, he's so organic as an actor, I'd rather keep him fresh, as would he. With Angourie, we would have had to do a lot of that, if she wasn't such a mature soul. She was just ready to go. I didn't really overcook the rehearsal period. With the other actors and their schedules, just flying in and out, we tried to get as much rehearsal time in with them as possible, but again, they were so experienced, it was just a matter of mores talking about the scenes and characters, rather than having to workshop them too much.