360, Virtual Reality and Aspect Ratios
What I’m particularly fascinated by, as this technology continues forward, is just how important, and common it will be for 270 degree video or such, where you’ll be able to see the field of view ahead of you, up and down, left and right, but that there’ll be a trend to really ignore looking behind you.
For my money, I think it’ll follow the aesthetic choices of aspect ratios in cinema now, where there are certain cinematic conventions that have an overall feel and convey tones.
That, and the fact that it quickly becomes tiring in a standard seat to have to look behind yourself all the time.
Not to mention the fact that there’s so much work involved in removing the operator from a scene.
270 degrees would change all that.